Play, Promote, Publish 2025 – Early Bird until 1st of October

Marketing Strategies for the Games Industry

The in-depth workshop Play, Promote, Publish – Marketing Strategies for the Games Industry teaches developers from small independent companies as well as game developers from larger companies the necessary marketing and self-marketing skills to successfully place their game ideas on the market and evaluate proper self-publishing strategies as well as publishing via partnerships.  


The participants deal intensively with topics such as how to elaborate on suitable marketing strategies, business models and social media channels, how to plan communication for the release, and how to build a community, pre, during and post release. Additionally, participants shall learn about publishing and publisher relations. 


Participants will benefit from the experience of leading experts in the gaming industry. Networking and group collaboration opportunities allow to connect with colleagues and experts and also include the full attendance to Games Ground Festival Berlin with the Business Days (13th and 14th of November 2025) and the Public Days of the Festival (15th and 16th of November 2025). The course runs for a full day on-site in Berlin next to Games Ground Festival on the 12th of November as well as additional 4 online workshop days until February 2026. Every workshop day is focusing on a different topic.


THIS IS INCLUDED IN THE PROGRAM:


  • Industry-internal know-how with high practical relevance 
  • Networking opportunities through direct contact with lecturers and participants 
  • Certificate of participation 
  • Coffee, Tea, Water, Snacks & Sweets 
  • Kick-off day in Berlin before Games Ground 
  • Games Ground ticket and visit included from November 13-16, 2025 
UnterkunftNot included, please arrange your own accommodation.
OrtBerlin, Kick-off on the 12th of November 2025 & afterwards 4 Online Days in 2025 until February 2026
Uhrzeit09:30 am - 5:00 pm
Format5 Workshop Days plus Games Ground Festival Berlin attendance
ZielgruppeSmaller to larger companies, people who want to transfer from another department to marketing, indie studios and students
SpracheEnglish
AbschlussCertificate of Participation
Förderer
Play, Promote, Publish 2025 – Early Bird until 1st of October
Anfrage stellen
569,00 €
499,00 €
(inkl. 0% MwSt.)
inkl. Mwst.
Sofort lieferbar
Book now!
Menge:
Book now!
Merken
Achtung! Dieses Produkt ist eine Sonderanfertigung und vom Umtausch ausgeschlossen!
Achtung! Dieses Produkt ist nicht erhältlich!
Diese/s Konfiguration/Produkt ist nur auf Anfrage erhältlich!
Anfrage stellen
569,00 €
499,00 €
(inkl. 0% MwSt.)
inkl. Mwst.
Sofort lieferbar
Book now!
Menge:
Book now!
Merken

What Alumni say

mehr zeigen

Head of Studies (Program and Content Management)

Ruth Lemmen
Ruth Lemmen
Project Manager and Curator with focus on the indie games industry, Ambassador and Co-Founder of Womenize!, Systemic Coach, Mediator
André Bernhardt
André Bernhardt
The Indie Advisory

Content & Certifications

PR & Communications

  • PR Campaigns: Media Channels, Social Media, Press, Events, Merch (incl. Hands-On Consulting on individual PR-Strategies for own Projects) 

  • Targeting Strategies (Unlocking Engagement with your Audience) 

  • Different Platforms: e.g. Instagram, Twitch, TikTok 

  • Positioning of your Game in the Market: USP of Project / Company, Aligning USP & Target Groups, Business Model Options, Competitor & Market Analysis 

Marketing & Community Building

  • How to plan and budget a successful Campaign? 

  • Influencer Marketing 

  • Community Building 

  • What works & what does not work? (e.g. Discord, Reddit) 

  • How do I make the most out of my Budget and Resources? 

  • How to market without spending huge Budgets 

Self-Publishing & Publishing

  • Developing a solid Multi-Platform Strategy 

  • The Choice of Genre 

  • Self-Marketing 

  • Steam Marketing 

  • Deciding whether Self-Publishing or going with a Publisher is better? 

  • Finding a proper publishing partner 

Bildungszeit

This workshop is recognized as an educational event in accordance with § 10 para. 1 sentence 3 of the Berlin Education Time Act / Berliner Bildungszeitgesetz [BiZeitG].

Please note:
The event will only take place if the number of participants is sufficient to cover the costs. If the number of participants is not reached, EPI has the right to cancel the event up to 2 weeks in advance and, if possible, to postpone it to a later date. The participation fee will be refunded, whereas consequential costs, e.g. travelling expenses, are not reimbursed.

LECTURERS 2024 were:

Tim Ahlert
Tim Ahlert
Channel Specialist & Partnerships Manager, Headup
Kai Bodensiek
Kai Bodensiek
Partner | Brehm & v. Moers
Thomas Hübner
Thomas Hübner
Senior PR Consultant, Marchsreiter Communications
Miranda Huybers
Miranda Huybers
Head of Marketing, Freaks 4U Gaming GmbH
David Jungnickel
David Jungnickel
Co-Founder & Art Director, Bleakmill
Nadine König
Nadine König
Artist Management Lead, INSTINCT3
Joni Levinkind
Joni Levinkind
Technical Director, Happy Broccoli Games
Kristian Metzger
Kristian Metzger
CEO, Stratosphere Games
Ata Sergey Nowak
Ata Sergey Nowak
Managing Director and Co-Founder, Torpor Games
Irene Preuss
Irene Preuss
Indie Game Developer & Marketing Specialist
Dennis Quaisser
Dennis Quaisser
Business Development Manager, Pixel Maniacs

Contact Person

Nadine Wrobel-Sparig
Nadine Wrobel-Sparig
Geschäftsführung
+49 (0) 331 76 99 15 38 | nws@epi.media